Full rune with gaunts and serker shield.


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Full rune with gaunts and serker shield. Complete d'hide (d'hide coif optional, never really noticed a gap ) and also anti-dragonbreath shield. Kayle's sling and crossbow with bolts for OSRS gold idiots trying to pull dumb tricks on me. I soundly beat every staker my level (and always beat people up to 10 levels higher than me) unless they are rune-wearing mages or builds similar to mine, both instances where I give them a run for their money.

Yes I understand magic level could be greater, but I can not say that I actually care, in the moment. I've heard a rumor that higher magic levels in general lower the amount of magic damage taken, however, thus training it higher (without leveling hp) through high alchs or teleports would probably be useful in the long run. My principal concern are 3 factors: the extent I should train range, attack, and defense.

I will not be leveling up strength anymore; power is unecessary in staking and I believe I've trained it up too much already. At present, I'm training attack to stay informed about range only enough so as to not affect combat level, which can be pretty straightforward. I had optimally like a staker at about level 80-85, where rangers reach their deepest comparative to meleers going crazy all out on att, str, and def. However I am unsure what my defense level should be from the time I get to cb 80-85 (and remember, the further defence I train the attack/range I will have in comparison). Anyone want to throw a couple of suggestions regarding this and any other facets of my staking construct?

I have been studying the forum, and I can say I am amused at all the members that can believe that just because we do not want to squander 6 bucks to article on the forum means we are noobs that don't deserve to live. I laugh my ass off at all the members who impersonate f2pers that attempt to ask for free stuff if their trying to make us look bad, and honestly, they should not be permitted to post. I'm going to destroy their most important points. F2pers only need more items. In the time we receive level 72 in most abilities, we start to realise that that won't happen. All the articles that come from that point are only members wanting to make f2pers appear bad.

All they'll do is spam. Yes, and all those articles, such as"GIVE ME BACK MY SWARD" are not. Yeeeeah... I should, shouldn't I, God. They do not have a thing to lose. Again, I don't intend this to go to any Sal manhood, and if you do do this, look back at just how stupid you sound.With all the current uproar over the resurrection of the wilderness, I'm likely to take a more indepth research to what it would really mean to the game, how the new mechanics over the past couple of years would struggle with what we now call"that the wildy" and the problems this brings up. Firstly lets talk about the wilderness boundaries, before 07 that there were no safe zone and this is the most basic of the present wilderness design, it's safe zones comprised. Now while you can argue these should stay, they disrupt the flow of almost any current pvp battles. It is encouraged to hop into a safe zone and it also concentrates fighting them.

This defeats the purpose of what was a lawless place by adding constraints to cheap RuneScape gold, the question is will we get a new redesigned wilderness the classic one or the current one we see from BH worlds. This brings up another issue, current activities in the wilderness that weren't there before. Do they stay or go, and what effect will this have.

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